I Didn’t Cheat is a narrative puzzle game that drops you into the role of a student accused of breaking the rules. Your task is to prove your innocence—or fake it well enough to get away with it. Each level presents a different situation requiring players to observe, deduce, and manipulate details to avoid punishment. The game combines moral ambiguity, logic-based decisions, and time-sensitive choices to create an experience that’s part mystery, part strategy.
In I Didn’t Cheat, each level begins with a scenario: a stolen test key, a suspicious glance, or a poorly timed message. You’re presented with bits of evidence, and it’s your job to figure out how to spin the situation to your advantage. Sometimes the best option isn’t the truth—it’s the most believable lie. The gameplay revolves around:
Each successful level builds toward a longer storyline that uncovers the true cause of the cheating rumors. The more convincingly you play, the more alternate endings you can unlock—including a few that hint that maybe you actually did cheat all along.
I Didn’t Cheat has dozens of unique levels set in classrooms, hallways, libraries, and even group chats. Players must interact with static and dynamic objects like:
Some challenges are time-limited, requiring split-second decisions, while others allow deep reflection and testing different outcomes. If you fail a level, you’re offered feedback, but the game won’t tell you the “correct” choice—it lets you learn through trial and error. Mastery involves understanding not just the rules of the world, but how to bend them without breaking them outright.
I Didn’t Cheat is a game that constantly tests your wit and moral flexibility. It’s not about justifying your innocence—it’s about playing the system. Can you prove you’re not guilty… or just not get caught?